Fixed an issue that could cause players to become stuck in a corner of a resupply station.Fixed an issue that caused multiple barrels to spawn in the same location.A pop-up will appear to notify of automatically claimed rewards of the daily challenges.The unnecessary “sell all” button have been removed from the store and the roster screens.The scrollbar visuals in the menus have been updated for better readability.The Dark sight Boost icon has been repositioned to the left side of the screen, fixing several overlapping issues in the process.Indicators (crouching, talking, out of breath) icons have been updated and moved to the left side of the health bar.Ammo count display have moved and realigned with the right side of the health bar.Fixed an issue that caused AI to be slower to react to triggers from players over longer distances.Bosses will now be correctly affected by fire damage while in frenzy mode.Fixed an exploit that allowed players to lure Scrapbeak out of the boss arena.Changes do not apply to Romero Handcannon and Romero Hatchetīugfixes & other changes in Hunt Update 1.5.2.consistent damage and feel less random. ![]() Long guns with short barrels (Obrez or Sawed-Off) are now supposed to do more.Guns with short barrels are more stable.Increased range for one-hit kills with the Nitro Express.Can now kill with one shot (only on the head up to a maximum of 9 meters).Increased weapon waving while crouching.If you fire a bullet and shortly afterwards press “R” to reload, only the empty case will be ejected and you will fully load the weapon without losses. In order for you to succeed, you don’t necessarily need the trait with Hunt Update 1.5.2. This allows you to catch and load the otherwise lost ball. To reload these weapons, you always had to sacrifice a bullet, unless you had the “Bulletgrubber” trait. Now you suffer a small speed penalty every time you crouch, which slows you down briefly after getting up.īullet cultivator superfluous: Another change in terms of gunplay is the reloading mechanism of repeating rifles such as Mosin or Lebel. That increased your hit accuracy enormously.īut that changes with Hunt Showdown Update 1.5.2. If an opponent wants to run away from them, he can still use this mechanic.Īnti-Duck-Spam: Up until now, it was possible for you to simply crouch quickly and get up again during a firefight. Wiggling was only reduced when looting and resuscitating, in which players turn more slowly during these actions than before. We think the change is good, but not consistent enough. ![]() With this “game mechanics”, players turn when resurrecting or looting dead hunters in order to reduce the hitbox of the upper body. Many players find it a shame that the camera wiggle has been removed. ![]() Sparks LRR – Full Metal Jacket Custom AmmoĬamera wiggle removed: This message shot through the Hunt Showdown Reddit like a Mosin bullet through Grunts.When firing, however, you have to expect a greatly increased recoil. ![]()
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